Parade is still giving me abit of trouble but I'll move on now.
Wednesday, 30 September 2015
Tuesday, 29 September 2015
30/09/2015 Dark Bolt, Nil, Parade, Character Description/Mock up
Changed some details,not happy with the metal band shading as of yet but I have to move on to something else.
Did a quick redraw of Nil to represent the Eira subrace of Elfen.
Started on a profile of Parade but it is proving to be difficult as she is quite contrasting in value.
Trying to match up the shading with Bolt.
Monday, 28 September 2015
29/09/2015 Schedule, Character Descriptions/Rendering
Planned out the time we have left into the rest of the schedule,the animation part seems pretty tight time wise to do anything significant.
Also shaded Dark Bolt.
Sunday, 27 September 2015
28/09/2015 Abandoned Mists Rendered, Practice, Kickstarter
Didn't have time to shade Dark Bolt properly but I think that I managed to match her to Bronze's look.
This scene/part is when they have a final stand off outside the cave Parade Avalon is in.
Would be interactive until you get close to her ,then starting dialogue or movements I want.
Some concept practice.
Tried filling out some of the template.
Friday, 25 September 2015
Thursday, 24 September 2015
Wednesday, 23 September 2015
Tuesday, 22 September 2015
23/09/2015 Bronze Origin Style, Rendered Mockup
Still not happy with the hair but I have to move onto the final mockups.
Used some reference for rocks etc
Mock up with interface.
Monday, 21 September 2015
Sunday, 20 September 2015
21/09/2015 HUD, Mock ups
Made some quick HUD designs
The rock one gave me insight on what the time limit powers could be shown like,the meter would change for each element hand.
It would only be visible on time limit abilities.
It could also be shaped like a hand possibly for more clarity.
Started rough mock ups.Without lineart does work although there is some difficulty with using the high contrast backgrounds in the Abandoned mists,gets a little muddled so I need to find a balance.
The rock one gave me insight on what the time limit powers could be shown like,the meter would change for each element hand.
It would only be visible on time limit abilities.
It could also be shaped like a hand possibly for more clarity.
Started rough mock ups.Without lineart does work although there is some difficulty with using the high contrast backgrounds in the Abandoned mists,gets a little muddled so I need to find a balance.
Question:
How can I render and finalize the mock ups? I feel like bronze isn't refined as shes just a flat colored silhouette currently.The environment in the foreground that is interact-able doesn't look too great unshaded either.I'm just finding it hard to envision the shading and finer details and find a fast way to render that.
All thats left is the final 2 rendered mock ups.
Thursday, 17 September 2015
18/09/2015 Interface
Tried using bell aesthetics for the interface.
Used a coloured thumbnail to see if it fit in.
Used a coloured thumbnail to see if it fit in.
I then tried using the Golem's Rocks to make up the menu.
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