Thursday, 29 October 2015

30/10/2015 Bronze Idle




Done the keys and Breakdowns,the timing is even and the frames are on 8's currently.

Think I'll need to break up the timing and possibly add more inbetweens.

Wednesday, 28 October 2015

29/10/2015 Bronze Idle


Not much time spent on the hands as of yet. but the keys are almost where I need them to be.

I want the rocks to turn slightly in 3D space to give the illusion of depth.

I'll need to remember to split the movements up so they aren't too even or happening at the same time.

Tuesday, 27 October 2015

28/10/2015 Bronze Idle



Roughed out 2 frames of the idle animation,not sure how I'm going to animate this without lineart yet



Rough with inbetweens complete.



Trying to find a way to animate without lineart.









Monday, 26 October 2015

27/10/2015 Bronze Idle and Stance


Thinking about animation and how Bronze would stand, her posture and how her personality comes through her stance.



These Idle animations were a good start,although they move too much..
Similar to a fighter game.

This animation felt closer to the movement and stance I wanted although it bobbed only vertically and her legs bending inwards seemed a bit cliche and moves too much.

This idle gave me the idea that her hand could pull her collar back up sometimes,but by itself it makes her look shy or sick.

I arced the arms a little to break up the movement,although the breathing is only moving vertical.

I tilted the upper torso as well as the head when breathing to make her less robotic.


Thursday, 22 October 2015

23/10/2015 Literature Review, Animation and game research


After finishing my literature review I decided to figure out what animations I want to do for the kickstarter and trailer.

I looked at Indivisible,which gave me some insight on what I could animate in the time frame I have.






Things I could animate:
Idle animation
Punch
Walk/Run

The axe in the wall is similar to bronzes rock hand and what I was thinking of doing for wall jumps.
The stance is interesting as her torso is facing the camera,although this may not work for bronze due to her rock hand needing to be in front.
Before I can do any of these I need to develop upon her stance and posture.

Tuesday, 20 October 2015

21/10/2015 Literature Review

I have been working on my literature review as it is due on Friday.


I have finished the kickstarter for the assessment,but I want to add the gifs and another concept to my story section.

Sunday, 18 October 2015

19/10/2015 Title,Trailer Placeholder



These titles look too prehistoric and hard to read.





These concepts from earlier seem to fit better still.
















Thursday, 15 October 2015

16/10/2015 Mockups







I'm finding walljumps in general quite awkward looking.



Done with the 3 mockups refined,


Wednesday, 14 October 2015

15/10/2015 Layout,Gameplay Mock ups


Thinking of adding another rendered environment with a golem and a more active pose for bronze.







I'll add Bronze in when I can.