Wednesday, 15 June 2016

16/06/2016 Landing Pose Test,Run Test.


Timed out the landing animation, to add more inbetweens I would need to change the frame rate from 12fps to 24.

It looks alright but doesn't work at all for jumping while running as of yet.

I changed the starting frame for the run so it isn't the contacts,still may need a transition at some point. Also exit time could work to stop players spamming keys to flick around,as it breaks any sense of realism/immersion.

Tuesday, 14 June 2016

15/06/2016 Bronze Landing Inbetweens





Added an inbetween between the idle and landing poses. I'll test it in Unity once my computer is available.



Monday, 13 June 2016

Wednesday, 8 June 2016

09/06/2016 Landing Pose




Testing out the landing pose.

Having trouble with centering and how to go about it for a platformer since it will only be a frame or 2.

Monday, 6 June 2016

07/06/2016 Jump in Unity



Ran into issues with the jump in Unity,animation wise it looks okay,the arm may possibly be too short.

I want the jump to be a bit more weighty.