Monday, 27 June 2016
Sunday, 26 June 2016
Wednesday, 22 June 2016
Monday, 20 June 2016
Wednesday, 15 June 2016
16/06/2016 Landing Pose Test,Run Test.
Timed out the landing animation, to add more inbetweens I would need to change the frame rate from 12fps to 24.
It looks alright but doesn't work at all for jumping while running as of yet.
I changed the starting frame for the run so it isn't the contacts,still may need a transition at some point. Also exit time could work to stop players spamming keys to flick around,as it breaks any sense of realism/immersion.
Tuesday, 14 June 2016
15/06/2016 Bronze Landing Inbetweens
Added an inbetween between the idle and landing poses. I'll test it in Unity once my computer is available.
Monday, 13 June 2016
Wednesday, 8 June 2016
09/06/2016 Landing Pose
Testing out the landing pose.
Having trouble with centering and how to go about it for a platformer since it will only be a frame or 2.
Monday, 6 June 2016
07/06/2016 Jump in Unity
Ran into issues with the jump in Unity,animation wise it looks okay,the arm may possibly be too short.
I want the jump to be a bit more weighty.
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