Tuesday, 15 November 2016
Sunday, 13 November 2016
Saturday, 12 November 2016
Friday, 11 November 2016
Wednesday, 9 November 2016
10/11/2016 Run Cycle
I have not animated the shoes shade correctly as of yet.
I may add another shade to further distinguish the front and back leg.
Tuesday, 8 November 2016
Monday, 7 November 2016
08/11/2016 Runes Animation
After animating the runes I thought they were too small and space out when I look at the whole picture. So I redid the whole animation for the runes.
I mapped out where I want the runes to go for the left and right sides,so it doesnt just flip.
Sunday, 6 November 2016
07/11/2016 Shading
I spent today recreating the shading for the idle,I can't quite get the colours I had in 2015.
I'm also attempting to figure out an effective way to get the runes on the character.
I'm also attempting to figure out an effective way to get the runes on the character.
Wednesday, 2 November 2016
03/11/2016 Level Redo
Today I spent time working on my seminar as well as redoing the entire level and its hitboxes with the new perspective I tried earlier.
Tried changing the colliders on the player but the issues with corners of ledge remain.
Tried changing the colliders on the player but the issues with corners of ledge remain.
Sunday, 30 October 2016
31/10/2016 Arm Sync Error
As you can see in the above gif,the arm is floating up for some strange reason.
This is not the fault of the scripts or animation but something else is involved.
I'm reinstalling unity to see if updating will help.
Thursday, 27 October 2016
Wednesday, 26 October 2016
27/10/10/2016 Arm Stretch Reanimation
This stretch animation did not reach far enough for the punch.
I reanimated it to go further,although it needed touch ups.
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