Saturday, 12 November 2016

13/11/2016 Run Glow


I'm currently trying to figure out how to twist the runes around on the top two collars/bands.


















Friday, 11 November 2016

Wednesday, 9 November 2016

10/11/2016 Run Cycle




I have not animated the shoes shade correctly as of yet.
I may add another shade to further distinguish the front and back leg.



Monday, 7 November 2016

08/11/2016 Runes Animation





After animating the runes I thought they were too small and space out when I look at the whole picture. So I redid the whole animation for the runes.

I mapped out where I want the runes to go for the left and right sides,so it doesnt just flip.







Sunday, 6 November 2016

07/11/2016 Shading

I spent today recreating the shading for the idle,I can't quite get the colours I had in 2015.

I'm also attempting to figure out an effective way to get the runes on the character.


Wednesday, 2 November 2016

03/11/2016 Level Redo

Today I spent time working on my seminar as well as redoing the entire level and its hitboxes with the new perspective I tried earlier.





Tried changing the colliders on the player but the issues with corners of ledge remain.


Sunday, 30 October 2016

31/10/2016 Arm Sync Error


As you can see in the above gif,the arm is floating up for some strange reason.

This is not the fault of the scripts or animation but something else is involved.

I'm reinstalling unity to see if updating will help.

Thursday, 27 October 2016

28/10/2016 Hand Angle Edit

Edited the max angles for the hand as It was getting stuck in awkward angles.








Wednesday, 26 October 2016

27/10/10/2016 Arm Stretch Reanimation


This stretch animation did not reach far enough for the punch.


I reanimated it to go further,although it needed touch ups.