Thursday, 26 November 2015

27/11/2015 Trailer Editing, Reflection


I've been editing the trailer to sync the new crisper audio with the images with pauses at the right times so the audience does not lose interest or cannot keep up.


I've added more concepts as I felt Bronze's personality has not been explored enough or shown in the trailer. Bronze is the main point of the story and themes, so I want some personality to come through to the audience.

I've shortened the title intro as I realized after some peer critiques that people lost interest or thought it was a bit slow or boring. I did like the mood of the intro,I think it gives an idea of the themes/atmosphere of the game.

I need to add some subtle movements to keep the audiences attention and maybe some more concepts.

Reflection notes:
The story sounds a tad cliche in the trailer but it was the only way to get clarity of the story across.

Although the process of creating assets for Bronze turned out how I wanted,it was a difficult one and took a long time to figure out. I initially planned for The animations to be more than just an idle loop. I had planned to have animations like punching and movement but due to this long process and the time constraints I had to limit it to the idle animation.

During the development process I ran into problems with some programs. Open office converted Word files incorrectly and I lost work. I got around this by making my own templates. The Kickstarter PSD file was too big and caused RAM issues for many of us. To get around this I flattened the PSD onto an image after I set up layout and add images later. My concepts for Bronze has a more gradient shading to them, but Flash did not have a way of smooth cell shading. So I used After effects and Photoshop to put elements I could not do on top of the animation afterwards.


Wednesday, 25 November 2015

Tuesday, 24 November 2015

25/11/2015 Bronze Expressions



Working on expression sheets to experiment with Bronzes facial features.




Cleaned them up a bit in flash.

Also re recorded my audio,haven't edited as of yet.

Monday, 23 November 2015

Sunday, 22 November 2015

23/11/2015 Font


Designing the logo font further.

I think I'll leave it how it is for now and work on my game  proposal further.


Thursday, 19 November 2015

20/11/2015 Trailer


Added further images and music to the trailer.


Trying to make a font for the title.

Tuesday, 17 November 2015

18/11/2015 Trailer

Put a mock up into the trailer,and sorted the timing out  for the intro.

Restarted the trailer and tried to simplify it to sync it up with the script,though I need to record it still to time it out properly.

Sunday, 15 November 2015

16/11/2015 Script and Music

Been writing my script and testing out music I've made to see if it fit in with my trailer

My music didn't fit at all but it helped me figure out Adobe audition again.

This is the script for the trailer,may need more added for the bridging version.






Found a part in this royalty free music that could suit the intro at least.



"Intrepid" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/


Edited in a fade in and out and cut out the parts I wanted 

Thursday, 12 November 2015

13/11/2015 Trailer and Submissions

I submitted my kickstarter pdf and animation,as well as the pdf containing links to posts to show my process,reflection and explanation of my game concept.

Now all I have to focus on is my trailer.

Started compiling my work,it isn't pretty but its how my concepts turned out.




Wednesday, 11 November 2015

12/11/2015 Bronze Origin Title


Looking at other recent game titles. Seems mine needs to be a lot simpler.but I'm not sure how as of yet.








Think I'll leave the title for now,I don't have the time to spend making it perfect.

I need to work on the bridging game proposal and trailer,which are closely linked.


Finished my Kickstarter,although the Gif isn't moving on it.




Looking at ancient hebrew and english to figure out how I could do a logo font.




Tuesday, 10 November 2015

11/11/2015 Title Animation


I'm working on animating the title for the trailer now.

Edited the image to have the updated symbols.

The background is a bit fuzzy due to its size.


Researching a bunch of titles on "Art of the Title".




This title sequence has the feel I want and has a similar environment.

https://www.youtube.com/watch?v=sYGVTKAj-zI&index=86



Looked through similar titles too.








Making a quick scrolling Background setup in after effects.









Monday, 9 November 2015

10/11/2015 Bronze Idle

Working on Animating the hand today,decided to work with what I already have.





I animated the whole way through but there seems to be too much movement,I may have to tone down the movement a bit.


Reinbetweened with less movement.





Gif: ^
Trying to find the way to keep the quality of the image.


Here is my process animated:
http://chinnaru.deviantart.com/art/Bronze-Idle-Animation-Process-571315822


Sunday, 8 November 2015

09/11/2015 Bronze Idle

Today I've been working on incorporating the glows onto Bronze,It doesn't quite look right yet on the dress band.



Think the glow on the arm needs to move with the body ,also maybe a little less bright as it takes too much attention away for the overall look.



My Progress so far...






Now all thats left is the rock hand,I need it to be more like the refined mockup.

I went back through the hands in previous versions of Bronze,and the golems hand for comparsion.

the initial hand had a strong silhouette at that flat front angle but I can't seem to get it across in other angles and poses.



Haven't found shapes for the hand that work yet. Will try again tommorow.