An idea I got during the weekend was about the grapple mechanic again.
WiiU:
The grapple mechanic could work in a 3D or 2D game if it was on the WiiU.
Mario galaxy's grapple mechanic fling the player towards the hook point,which could be interesting to implement in my idea to fling the character with accuracy to the other side of a jump.
PC:
Terraria is on,pc,xbox,playstation,mobile,3ds and more.
Controls for PC,Playstation and Xbox:
Controls for Mobile:
I think pc has the optimum setup as its more precise and efficient than other systems,especially when interacting with the UI.
On PC it uses keyboard and mouse:
Keyboard has hotkeys for item use and for character movement
Mouse is for precision clicking,ie clicking where to grapple or aim but also functionality and interaction like opening doors.
The keyboard mouse combo could work perfectly with Bronze and her hand.
The movement would be through the keyboard and the hand mechanics like aiming at where to grab/grapple could be with the mouse.
Mouse could help immensely with precision when shooting/throwing projectiles.
This would help with the idea of separation,the fact that bronze is two entities,both her hand and body.
The mouse would be both your right hand in game,and right hand on the mouse for the player.
I organised the info into the document guidelines
Reason:
Next things needed:
The mouse would be both your right hand in game,and right hand on the mouse for the player.
I organised the info into the document guidelines
Game
title
What
is the name of your game?
The
name of my game concept is Bronze Origin.As it is the beginning of
Bronze's journey as an elemental.
Game
concept
Explain
your game using the following subheadings:
Player(s):
Is
the game single or multiplayer?
Single
Player
Genre:
What
genre is it (if it is a hybrid, or no genre is easily identifiable,
what genres are influences?)
2D/2.5D
Platformer,Strategy,Puzzle,Adventure.
Background:
Where
does it take place?
In
the fictional fantasy medieval based world where Humans,Elfen,and
elemental beings exist.
-What
story or backstory drives the experience?
Bronze's
journey as a elemental host,discovering what/who she really is.
-Who
are the main characters of the story?
Bronze:
A
duo character protagonist,both her and the elemental hand are
connected and yet separate.
Bronze
was a half elf before she became a host to the rock element.Her
missing arm was replaced by a rock substitute arm used to fight off
enemies.
She
follows the orders of the rock element to protect the rocky desert
area she now lives in but has flashbacks of a different time and
place,her home town and her past life living with people.She longs to
be whole again and know who she truly is.
(I
may not need any other characters to get my story across)
Pristine
Elfen/Prin:
Prin
is the youngest daughter in the royal family of Elfen.She wishes to
experience the world around her but is often stuck doing her duties
as a princess.She is often escorted around Elfen by Sir Anderson,A
trusted member of the royal guard and right hand man of the
ruler,Prin's father.Prin often escapes Anderson's sights and freely
roams the city and its borders.
Parade
Avalon:
Parade
Avalon is a manipulative dark elf with unknown abilities and
origin,her plans are unknown but are causing a lot of trouble in the
Rera and Elfen regions.She is closely guarded by Dark Bolt and other
minions she has gathered.
Dark
Bolt:
Dark
Bolt is a newly transformed dark half elf and a close follower and
ally of Parade Avalon.She is a bodyguard and weapon for Parade and
her plans.She is very calm,collected and confident in her abilities
as a fighter.
-What
is the main focus of the experience?
Character
development,transformation,journey,inner strength/weaknesses
Bronze:
Accepting
who you are,Learn from the past
Prin:
Be
yourself,Experience the world
Parade:
The
importance of empathy,Be happy with what you have
Dark
Bolt:
Have
your own aspirations,Help others
All
the these ideas are a inner conflict of the characters.
Game
entities: Who
or what populates your game? E.g. player characters, non-player
characters, monsters, enemies, etc. Descriptions of a minimum of 3
game entities must be provided unless otherwise agreed upon with your
lecturer.
-Non
player characters/NPC's (Guides,Story)
(These
NPC's may not all be needed for the overall story)
Humans:
Humans
are a widespread race that continue to spread across the lands.They
are known by other races as quite militarialistic in nature and often
come seeking power and knowledge from other races.They are often
shunned by other races as barbarians and uncaring of the environments
around them.
Elfen:
The
Elfen were a small elf race living in the forests of Northern Elfen
until the human settlements began to spread and began cutting down
their home.The Elfen and other nearby races built a wall to stop the
further spread of humans into their home.This wall,over hundreds of
years, became the borders of the city of Elfen that stands
today.Relations with humans have become less tense although the Elfen
races who still live in the forests still bear grudges towards
humans.
Elemental
hosts:
They
are often trained by a Golem or other host in order to prepare
becoming an elemental.
This
makes the relationship between host and element less dangerous and
unstable so the element can stay a host for as long as possible.It is
unknown how hosts are chosen,or how they are trained into order to
become elementals.
Half
Elf :
The
half elf are essentially the cross between Elf and Human races,often
taboo and outcasted by both societies. Few half elf exist because of
this.Their appearance's vary greatly but are often known by their
smaller triangular ears in contrast the the Elfen race's large
pointed ears or the humans rounded ears.
Dark
Elf:
The
Dark Elf are not exactly a race but are known as a transformation
that some Elfen rebels go through when repelling their natural
lifestyles.Their skin turns greyish in hue,Their eyes and hair often
go white.Dark Elf are usually in small groups but some are still
known to live in civilization.
It
is unknown why this happens or its effect on their bodies aside from
appearance.
Eira:
The
Eira are a small mountain elf race that guide travellers through the
snowy areas of Northern Elfen.
Rera:
The
Rera are a civilization of desert elf that have lived in the sands
since ancient times.The royal family there as known as the
Rerahettas.They often make trade with the Elfen city and have
established trade routes.
-Golems
(Bosses),Elements (Enemies/Power ups)
Golems
are guardians of areas and are representive of elements in those said
areas.They are powerful beings that protect the land but cannot
maintain physical form for long periods of time.
This
has caused some of these golems/elements to seek out host bodies to
form contracts with.Those beings are known as Elemental hosts.
-Dark
Elf (Bosses/Main antagonists)
The
Dark Elf are not exactly a race but are known as a transformation
that some Elfen rebels go through when repelling their natural
lifestyles.Their skin turns greyish in hue,Their eyes and hair often
go white.Dark Elf are usually in small groups but some are still
known to live in civilization.
It
is unknown why this happens or its effect on their bodies aside from
appearance.
Game
goals:
-What/who
do the players control?
Bronze
and her Rock Element
-What
are players trying to achieve?
Trying
to find out more about Bronze's past,About other elementals and
stopping Parade Avalon.
-What
do they do?
_____________________________________________________________________________
-What
are the major challenges?
_____________________________________________________________________________
Reason:
-Why
create this game?
Its
an expression of life's struggles and overcoming them,Introducing a
new world to the players but relating to struggles of the player in
real life. Different characters tackle different struggles.
-What
is special, exciting or fun about it?
The
relationship between the elemental and Bronze,unique gameplay of
controlling a rock elemental hand.
The
gameplay mechanics I'm designing will feel familiar but be
implemented differently because of the hand and environment.
New
world,discovering the past and what it means to be an elemental.
Next things needed:
I need to put my game influences together. (5 minimum)
Target Audience
Platform decision
Aesthetic and planning (Aim,Limitation moodboard)
Production plan and concept design
Features,gameplay,interface
Bibliography
Then finally game mock up.
Target Audience
Platform decision
Aesthetic and planning (Aim,Limitation moodboard)
Production plan and concept design
Features,gameplay,interface
Bibliography
Then finally game mock up.





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