Sunday, 16 August 2015

17/08/2015 Platform Ideas,Document Assets


An idea I got during the weekend was about the grapple mechanic again.

WiiU:

The grapple mechanic could work in a 3D or 2D game if it was on the WiiU.
Mario  galaxy's grapple mechanic fling the player towards the hook point,which could be interesting to implement in my idea to fling the character with accuracy to the other side of a jump.

PC:


Terraria is on,pc,xbox,playstation,mobile,3ds and more.



Controls for PC,Playstation and Xbox:

Controls for Mobile:


I think pc has the optimum setup as its more precise and efficient than other systems,especially when interacting with the UI.
On PC it uses keyboard and mouse:
Keyboard has hotkeys for item use and for character movement
Mouse is for precision clicking,ie clicking where to grapple or aim but also functionality and interaction like opening doors.



The keyboard mouse combo could work perfectly with Bronze and her hand.
The movement would be through the keyboard and the hand mechanics like aiming at where to grab/grapple could be with the mouse.
Mouse could help immensely with precision when shooting/throwing projectiles. 

This would help with the idea of separation,the fact that bronze is two entities,both her hand and body.
The mouse would be both your right hand in game,and right hand on the mouse for the player.


I organised the info into the document guidelines

Game title
What is the name of your game?

The name of my game concept is Bronze Origin.As it is the beginning of Bronze's journey as an elemental.


Game concept
Explain your game using the following subheadings:
 Player(s): Is the game single or multiplayer?
Single Player


 Genre: What genre is it (if it is a hybrid, or no genre is easily identifiable, what genres are influences?)
2D/2.5D Platformer,Strategy,Puzzle,Adventure.


 Background: Where does it take place?
In the fictional fantasy medieval based world where Humans,Elfen,and elemental beings exist.


-What story or backstory drives the experience?
Bronze's journey as a elemental host,discovering what/who she really is.


-Who are the main characters of the story?
Bronze:
A duo character protagonist,both her and the elemental hand are connected and yet separate.
Bronze was a half elf before she became a host to the rock element.Her missing arm was replaced by a rock substitute arm used to fight off enemies.
She follows the orders of the rock element to protect the rocky desert area she now lives in but has flashbacks of a different time and place,her home town and her past life living with people.She longs to be whole again and know who she truly is.
(I may not need any other characters to get my story across)

Pristine Elfen/Prin:
Prin is the youngest daughter in the royal family of Elfen.She wishes to experience the world around her but is often stuck doing her duties as a princess.She is often escorted around Elfen by Sir Anderson,A trusted member of the royal guard and right hand man of the ruler,Prin's father.Prin often escapes Anderson's sights and freely roams the city and its borders.

Parade Avalon:
Parade Avalon is a manipulative dark elf with unknown abilities and origin,her plans are unknown but are causing a lot of trouble in the Rera and Elfen regions.She is closely guarded by Dark Bolt and other minions she has gathered.

Dark Bolt:
Dark Bolt is a newly transformed dark half elf and a close follower and ally of Parade Avalon.She is a bodyguard and weapon for Parade and her plans.She is very calm,collected and confident in her abilities as a fighter.

-What is the main focus of the experience?
Character development,transformation,journey,inner strength/weaknesses
Bronze:
Accepting who you are,Learn from the past
Prin:
Be yourself,Experience the world
Parade:
The importance of empathy,Be happy with what you have
Dark Bolt:
Have your own aspirations,Help others


All the these ideas are a inner conflict of the characters.


 Game entities: Who or what populates your game? E.g. player characters, non-player characters, monsters, enemies, etc. Descriptions of a minimum of 3 game entities must be provided unless otherwise agreed upon with your lecturer.


-Non player characters/NPC's (Guides,Story)
(These NPC's may not all be needed for the overall story)
Humans:
Humans are a widespread race that continue to spread across the lands.They are known by other races as quite militarialistic in nature and often come seeking power and knowledge from other races.They are often shunned by other races as barbarians and uncaring of the environments around them.

Elfen:
The Elfen were a small elf race living in the forests of Northern Elfen until the human settlements began to spread and began cutting down their home.The Elfen and other nearby races built a wall to stop the further spread of humans into their home.This wall,over hundreds of years, became the borders of the city of Elfen that stands today.Relations with humans have become less tense although the Elfen races who still live in the forests still bear grudges towards humans.

Elemental hosts:
They are often trained by a Golem or other host in order to prepare becoming an elemental.
This makes the relationship between host and element less dangerous and unstable so the element can stay a host for as long as possible.It is unknown how hosts are chosen,or how they are trained into order to become elementals.

Half Elf :
The half elf are essentially the cross between Elf and Human races,often taboo and outcasted by both societies. Few half elf exist because of this.Their appearance's vary greatly but are often known by their smaller triangular ears in contrast the the Elfen race's large pointed ears or the humans rounded ears.

Dark Elf:
The Dark Elf are not exactly a race but are known as a transformation that some Elfen rebels go through when repelling their natural lifestyles.Their skin turns greyish in hue,Their eyes and hair often go white.Dark Elf are usually in small groups but some are still known to live in civilization.
It is unknown why this happens or its effect on their bodies aside from appearance.

Eira:
The Eira are a small mountain elf race that guide travellers through the snowy areas of Northern Elfen.

Rera:
The Rera are a civilization of desert elf that have lived in the sands since ancient times.The royal family there as known as the Rerahettas.They often make trade with the Elfen city and have established trade routes.

-Golems (Bosses),Elements (Enemies/Power ups)
Golems are guardians of areas and are representive of elements in those said areas.They are powerful beings that protect the land but cannot maintain physical form for long periods of time.
This has caused some of these golems/elements to seek out host bodies to form contracts with.Those beings are known as Elemental hosts.


-Dark Elf (Bosses/Main antagonists)
The Dark Elf are not exactly a race but are known as a transformation that some Elfen rebels go through when repelling their natural lifestyles.Their skin turns greyish in hue,Their eyes and hair often go white.Dark Elf are usually in small groups but some are still known to live in civilization.
It is unknown why this happens or its effect on their bodies aside from appearance.


 Game goals:
-What/who do the players control?
Bronze and her Rock Element


-What are players trying to achieve?
Trying to find out more about Bronze's past,About other elementals and stopping Parade Avalon.


-What do they do?
_____________________________________________________________________________


-What are the major challenges?
_____________________________________________________________________________





 Reason:
-Why create this game?
Its an expression of life's struggles and overcoming them,Introducing a new world to the players but relating to struggles of the player in real life. Different characters tackle different struggles.


-What is special, exciting or fun about it?
The relationship between the elemental and Bronze,unique gameplay of controlling a rock elemental hand.
The gameplay mechanics I'm designing will feel familiar but be implemented differently because of the hand and environment.
New world,discovering the past and what it means to be an elemental.


Next things needed:
I need to put my game influences together. (5 minimum)
Target Audience
Platform decision
Aesthetic and planning (Aim,Limitation moodboard)
Production plan and concept design
Features,gameplay,interface
Bibliography

Then finally game mock up.




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