The animate able assets for Bronze Origin were based on the ones I started with in 2015.
I got ceramic fragments and crate reference for the objects first.
I started out making planks and crates without shading or a light source,as I am unsure how are are going to light these in unity.
Tested a crate smash and a passive sand falling animation for the crates.
The bell fragments will hover and pulsate their glow.
I put a simple bevel and emboss onto them to show the indentation and make the fragments slightly more three dimensional.





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