Friday, 11 March 2016

12/03/2016 Game Object Concepts

The animate able assets for  Bronze Origin were based on the ones I started with in 2015.

I got ceramic fragments and crate reference for the objects first.

I started out making planks and crates without shading or a light source,as I am unsure how are are going to light these in unity.

Tested a crate smash and a passive sand falling animation for the crates.
The bell fragments will hover and pulsate their glow.
I put a simple bevel and emboss onto them to show the indentation and make the fragments slightly more three dimensional.


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